Updated : Issue of repeating dialogue history resolved


Since this tool renders the text multiple times to make the motions appear asynchronous with the dialogue, I noticed the problem of it printing the history multiple times. Therefore, I corrected the code by disabling the history storage for additional rendering and restoring it each time.

So, now the history is no longer overly repeated, and it is printed only once for each dialogue.

The best approach is to enhance the text rendering using native methods within the Ren'Py framework itself. However, due to my current involvement in a game jam task, it might take longer than anticipated. I apologize for any inconvenience and encourage you to inform me of any errors you may come across.

Files

RenPy-Lipsync-Plugin-main.zip 69 MB
Sep 25, 2023

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Comments

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FYI) just replace lipsync_module.rpy with the new one, if you have downloaded it before.