[Bug Fix] Temporary Solutions and Upcoming Patch
Temporary Solutions and Upcoming Patch
Hello everyone,
Thank you to all those who have been using this code. While I’m planning a bug patch soon, I’d like to share some temporary solutions you can try in the meantime. These fixes will be applied in an official update in 1-2 weeks.
Mini-Game Code (FPS Shooting Game)
1. Regarding Pickle:
Original:
$ minigame1 = ShootingGame();
Fix:
default minigame1 = ShootingGame();
This ensures that Ren'Py recognizes it as a storable object via using Ren'Py native variables.
When I initially created the tool, my understanding of Ren'Py was limited, and I missed this proper method.
2. Rollback Conflicts:
The separate context used in my code currently conflicts with Ren'Py's rollback feature. The game continuously checks and updates the game state until a game-ending condition is met. I plan to fix this, but it may take some time. In the meantime, here are potential workarounds:
a) Use enable_rollback()
and fix_rollback()
to handle rollback before and after the mini-game:
b) End the mini-game when a specific key is pressed. For example:
- Capture the
space
key in a screen or set a flag variable tofalse
. - Add a condition to the mini-game’s end logic so that when the flag is
false
, the game exits. - Result: The mini-game ends immediately when the space key is pressed.
Files
Get Shooting Game Plugin for Ren'Py (FPS)
Shooting Game Plugin for Ren'Py (FPS)
shooting game which provides custumizable variables and functions
Status | Released |
Category | Assets |
Author | Seo-A-Nam |
Genre | Shooter, Visual Novel |
Tags | 2D, First-Person, minigames, Open Source, Ren'Py, sourcecode |
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